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At times, in Aion, the chance for an object to drop seems closer to 5%, so dozens of opponents need to be killed for each object, and the reward for completing the quest is usually less than the experience earned for killing the opponents in the first place. When in a group, killing opponents goes faster, but that small chance to drop is for each person, not all, so completing trivial objectives can take hours, even at low levels. Quests giving low experience is a problem the developers have admitted, and said they're working on, but as of now the quest to level cap is slow and often painful. It's common to simply run out of quests to do, resorting to wandering around and killing monsters of repeating instanced dungeons. The other option is competing in player versus player combat, which, while a lot of fun, also runs into issues. Aion is based around gigantic battles with enemy players, fighting over capturable bases in the Abyss, but as of now these encounters cause the servers to fall apart, dropping players whenever they become too large. If left unaddressed, the game's end-game content is effectively shot, and it has to be fixed soon before players flee the battlefield.
None of the issues are unique to Aion in any way. The grinding, the lack of end-game content, the missing voice chat, the glitches, and the absence of an adequate means for finding a group beyond spamming the LFG chat room are all annoying, but they're in no way deal breakers, especially considering they are issues that most MMORPGs deal with early on. There's also a solution for most, even if it isn't the most intuitive. In order to deal with the grind and lack of group making, players can join a guild. In order to deal with the lack of voice chat, players can use Skype or Vent. In order to deal with the glitches, players can usually just work around them. The thing is, in an industry where World of Warcraft has nearly ten times the player base of any other MMO, these issues are unacceptable. To compete, NCSoft or any other developers out there can't settle for anything less than the best, and Aion is so, so very close to being there.
In a recent trailer entitled “Aion Vision,” NCSoft gives a look into the future of their MMO. It shows off a slew of new features that would hopefully add content to the level ranges there isn't enough, gigantic battles that will presumably mean optimization fixes, and player cities to help build a better community. If they're added soon, than gamers are in for a serious contender in the MMO space. If not, it's still a wild ride that anyone who enjoys the genre should enter. At the end of the video, the world of Atreia is described as “Teeming with potential.” This is a good way to describe the game itself, too.
Aion is a wonderful foundation to what can absolutely, positively become one of the best MMORPGs on the market. It's close, and the changes that would need to be made aren't so drastic that they seem out of the realm of possibility, but it's not there yet. That said, being the best isn't always necessary, and I can absolutely recommend Aion to anyone who considers themselves a fan of the genre and is looking for something different.
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